top of page

UNVEIL: Character Modelling

In this section I will discuss the pre, pro, and post production of creating QWERTY, the main character of Unveil. I will also cover the character designs scraped from the project.

Rell_QWERTYRoot.0086.jpeg

Production Process

Afterwards, I baked the normal map on each element using Adobe 3D Substance Painter. I continued to use the software for texturing.

I then rendered this turn around on 3D Substance Stager, followed by a lit render on Unreal Engine 5.

bottom of page