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UNVEIL: Character Modelling
In this section I will discuss the pre, pro, and post production of creating QWERTY, the main character of Unveil. I will also cover the character designs scraped from the project.
![](https://static.wixstatic.com/media/d6d4bf_ca1837423c7646ceac4e5cc0eda49938f000.jpg/v1/fill/w_978,h_550,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d6d4bf_ca1837423c7646ceac4e5cc0eda49938f000.jpg)
![Rell_QWERTYRoot.0086.jpeg](https://static.wixstatic.com/media/d6d4bf_f6789bbda3ef4ab693e6a11b40326e6d~mv2.jpeg/v1/fill/w_978,h_550,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Rell_QWERTYRoot_0086.jpeg)
Production Process
![](https://static.wixstatic.com/media/d6d4bf_5eebea10b8d9448485e7185e3f20f465f000.jpg/v1/fill/w_928,h_522,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d6d4bf_5eebea10b8d9448485e7185e3f20f465f000.jpg)
Afterwards, I baked the normal map on each element using Adobe 3D Substance Painter. I continued to use the software for texturing.
I then rendered this turn around on 3D Substance Stager, followed by a lit render on Unreal Engine 5.
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