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UNVEIL: Character Modelling
In this section I will discuss the pre, pro, and post production of creating QWERTY, the main character of Unveil. I will also cover the character designs scraped from the project.


Production Process

Afterwards, I baked the normal map on each element using Adobe 3D Substance Painter. I continued to use the software for texturing.
I then rendered this turn around on 3D Substance Stager, followed by a lit render on Unreal Engine 5.
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